Wizard Loaf was my team during the second year at the Game Assembly. We were 15 guys who together worked on 3 (soon 4) games together, all linked below. Our games were created in our own C++ DirectX11 Engine, where we supported the nordic theme of winter engines, naming ours Yellowsnow.
Oliver Nyholm - AI and Gameplay
Fredrik Bladh - AI, Gameplay, Scripting, Pipeline
Flovin Michaelsen - Engine, Animations, Generalist
Sedin Mesic - 3C, Gameplay
Sebastian Grape - Rendering/Engine
Emil Hylén Stuparich de la Barra - Network and UI
Ludvig Olsson - Hard Surface
André Rondahl - Animator
Manne Westermark - Environmental Artist
Adam Karlsson - Environmental Artist
Carl Palm - Level and Game Designer, Visual Scripting
Daniel Svahn - Level Artist and Designer
Kevin Osgyan - Level Artist and Designer
Adrian Björkerud - Procedural Artist
Charles Wänéus - VFX and Shaders